Log In Register
Users Online (1)
80
Parche 3.1
  • Equipment Manager es una nueva funcion de la interface, muy similar a lo que hace el addon itemrack
 
  • Nuevos Glyphs

Death Knight

Glyph of Dancing Rune Weapon - Increases the duration of Dancing Rune Weapon by 10 sec.
Glyph of Death Coil - Reduces the cost of Death Coil by -8 runic power.
Glyph of Howling Blast - Your Howling Blast ability now infects your targets with Frost Fever.
Glyph of Hungering Cold - Reduces the cost of Hungering Cold by -10 runic power.
Glyph of Pestilence - Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
Glyph of Unholy Blight - Increases the duration of Unholy Blight by 10 sec.

Druid

Glyph of Barkskin - Reduces the chance you'll be critically hit by melee attacks by 0% while Barkskin is active. (This is from game data)
Glyph of Berserk - Increases the duration of Berserk by 5 sec.
Glyph of Nourish - Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
Glyph of Savage Roar - Your Savage Roar ability grants an additional 6% bonus damage done.
Glyph of Tree of Life - Reduces the mana cost of your Tree of Life Form by 0%. (From game data)
Glyph of Typhoon - Reduces the cooldown of your Typhoon spell by 3 sec.
Glyph of Wild Growth - Wild Growth now affects up to 6 targets.

Hunter

Glyph of Chimera Shot - Reduces the cooldown of Chimera Shot by 1 sec.
Glyph of Explosive Shot - Increases the critical strike chance of Explosive Shot by 4%.
Glyph of Explosive Trap - The periodic damage from your Explosive Trap can now be critical strikes.
Glyph of Kill Shot - Reduces the cooldown of Kill Shot by 6 sec.
Glyph of Raptor Strike - For 0 sec. after using Raptor Strike, you take 20% less damage.
Glyph of Scatter Shot - Increases the range of Scatter Shot by 3 yards.

Mage

Glyph of Arcane Barrage - Reduces the mana cost of Arcane Barrage by 20%.
Glyph of Deep Freeze - Increases the range of Deep Freeze by 10 yards.
Glyph of Ice Barrier - Increases the amount of damage absorbed by your Ice Barrier by 30%.
Glyph of Living Bomb - The periodic damage from your Living Bomb can now be critical strikes.
Glyph of Mirror Image - Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

Paladin

Glyph of Beacon of Light - Increases the duration of Beacon of Light by 30 sec.
Glyph of Divine Plea - While Divine Plea is active, you take 3% reduced damage from all sources.
Glyph of Divine Storm - Your Divine Storm now heals for an additional 15% of the damage it causes.
Glyph of Hammer of the Righteous - Your Hammer of the Righteous hits 1 additional target.
Glyph of Hand of Salvation - When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
Glyph of Holy Shock - Reduces the cooldown of Holy Shock by 1 sec.
Glyph of Shield of Righteousness - Reduces the mana cost of Shield of Righteousness by 0%. (This is from game data)

Priest

Glyph of Dispersion - Your Dispersion ability now also clears movement impairing effects and makes you immune to them for its duration.
Glyph of Guardian Spirit - If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.
Glyph of Hymn of Hope - Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.
Glyph of Mind Sear - Increases the radius of effect on Mind Sear by 5 yards.
Glyph of Pain Suppression - Allows Pain Suppression to be cast while stunned.
Glyph of Penance - Reduces the cooldown of Penance by 2 sec.

Rogue

Glyph of Cloak of Shadows - While Cloak of Shadows is active, you take 40% less physical damage.
Glyph of Fan of Knives - Increases the damage done by Fan of Knives by 20%.
Glyph of Hunger For Blood - Increases the bonus damage from Hunger For Blood by 1% per application.
Glyph of Killing Spree - Reduces the cooldown on Killing Spree by 45 sec.
Glyph of Mutilate - Reduces the cost of Mutilate by 5 energy.
Glyph of Shadow Dance - Increases the duration of Shadow Dance by 4 sec.
Glyph of Tricks of the Trade - Your Tricks of the Trade grants an additional 10% bonus damage to your target.

Shaman

Glyph of Earth Shield - Increases the amount healed by your Earth Shield by 20%.
Glyph of Feral Spirit - Your spirit wolves gain an additional 30% of your attack power.
Glyph of Hex - Increases the damage your Hex target can take before the Hex effect is removed by 20%.
Glyph of Riptide - Increases the duration of Riptide by 3 sec.
Glyph of Stoneclaw Totem - Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
Glyph of Thunderstorm - Reduces the cooldown on Thunderstorm by 7 sec.
Glyph of Totem of Wrath - When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for UNKNOWN. (From game data)

Warlock

Glyph of Chaos Bolt - Reduces the cooldown on Chaos Bolt by 2 sec.
Glyph of Demonic Circle - Reduces the cooldown on Demonic Circle by 0.4 sec.
Glyph of Haunt - The bonus damage granted by your Haunt spell is increased by an additional 3%.
Glyph of Life Tap - When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.
Glyph of Metamorphosis - Increases the duration of your Metamorphosis by 6 sec.
Glyph of Shadowflame - Your Shadowflame also applies a 70% movement speed slow on its victims.
Glyph of Soul Link - Increases the percentage of damage shared via your Soul Link by an additional 5%.

Warrior

Glyph of Bladestorm - Reduces the cooldown on Bladestorm by 15 sec.
Glyph of Enraged Regeneration - Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.
Glyph of Shield Wall - Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.
Glyph of Shockwave - Reduces the cooldown on Shockwave by 3 sec.
Glyph of Spell Reflection - Reduces the cooldown on Spell Reflection by 1 sec.
Glyph of Vigilance - Your Vigilance ability transfers an additional 5% of your target's threat to you.


  • Varias pets y monturas nuevas, una de Ulduar, que se ve muy buena, ademas de ser de 310% de velocidad:


  • El famoso Dual Spec, una maravilla que no sera gratis, tendra el coste de 1000g y necesitaras ser 80 para poder entrenarlo.
 

  • Nuevas mejoras en los mapas de las instancias, este me gusto:

  • Cambios a las clases:

Death Knight

  • Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
  • Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
  • Blood Plague: Now lasts 15 seconds untalented.
  • Death Pact: This heal cannot be a critical.
  • Frost Fever: Now lasts 15 seconds untalented.
  • Pestilence does no damage and has only one rank.
  • Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.
  • Raise Ally has a >15 min cooldown to keep it out of Arena.
  • Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
  • Rune of Cinderglacier now procs per minute instead of a 5% chance.
  • Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.
  • Strangulate no longer does damage and has been reduced to 1 rank.
  • Talents
  •  
    • Blood
      • Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
      • Blood-Gorged now grants armor penetration instead of expertise.
      • Bloody Strikes now increases Blood Boil damage instead of Pestilence.
      • Bloodworms now heal more.
      • Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
      • Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.
      • Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
    • Frost
      • The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
      • Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
      • Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
      • Blood of the North is 3 ranks instead of 5 for the same effect.
      • Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.
      • Endless Winter: Moved to position currently occupied by Chillblains.
      • Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
      • Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.
      • Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.
      • Icy Talons - This talent how has a new icon.
      • Runic Power Mastery down to 2 ranks.
    • Unholy
      • Blood-caked Blade: Now has a 3 second cooldown on the effect.
      • Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.
      • Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration). Magic Suppression is 3 ranks (down from 5) for 2/4/6% magic damage reduction.
      • Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.
      • Necrosis: Can now only be triggered by main hand attacks.
      • New talent: Improved Death Strike. Increases Death Strike damage by 10/20.
      • Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
      • Outbreak bonus for Scourge Strike lowered to 10/20/30%.
      • Scourge Strike: Damage increased.
      • Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
      • Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.

Druid

  • Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.
  • Talents
    • Balance
      • Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
    • Feral
      • New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
      • Savage Roar is now considered an Enrage effect.
    • Restoration
      • Living Seed: This talent now accounts for your ineffective healing, rather than effective.
      • Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
      • New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
      • Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.
      • Tree of Life: You can now use Nature's Grasp and Thorns while within this form.

Hunter

  • Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.
  • Talents
    • Beast Mastery
      • Improved Aspect of the Hawk now has a new spell effect.
      • Improved Wing Clip: This talent has been removed.
    • Marksmanship
      • Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
      • Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
      • Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.
    • Survival
      • Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
      • Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
      • New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
      • T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
      • Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
      • Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.
  • Pets
    • Roar of Sacrifice can be used on the hunter only.
    • Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.

Mage

  • Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.
  • Talents
    • Frost
      • Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage’s party or raid.

Paladin

  • Auras will now persist through death.
  • Blessing of Kings is now trainable at level 20. Removed from talent trees.
  • Talents
    • Protection
      • New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
      • Sacred Duty (Protection) rank 1 now increases Stamina by 4%.
    • Retribution
      • Benediction (Retribution) now affects Hand of Reckoning.
      • Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
      • Repentance no longer resets the Paladin's melee swing timer.
      • Righteous Vengeance reduced to 3 ranks for 10/20/30%.

Priest

  • Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
  • Devouring Plague: This spell now has a new icon.
  • Divine Spirit is now trainable at level 31.
  • Holy Nova: Mana cost reduced approximately 20%.
  • Hymn of Hope: This spell has been removed.
  • Improved Holy Concentration removed.
  • Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
  • Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.
  • Talents
    • Discipline
      • Divine Aegis - Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).
      • Grace: Duration increased to 15 seconds, but now is only limited to one target.
      • Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.
      • New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
      • Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
      • Power Infusion: This effect now has a new spell effect and sound.
      • Reflective Shield:This talent has been removed.
      • Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.
    • Holy
      • Circle of Healing: Healing increased by approximately 40%.
      • Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
      • New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
      • Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
      • Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.
    • Shadow
      • Blackout: This talent has been removed.
      • Darkness: This talent is now in tier-1, moved up from tier-6.
      • Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
      • New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
      • Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
      • Silence: Range increased to 30 yards.
      • Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.

Rogue

  • Talents
    • Assassination
      • Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue’s target. No longer removes bleeds from the Rogue.
    • Combat
      • Adrenaline Rush cooldown reduced to 3 min.
      • Killing Spree: Now also increases all damage done by the Rogue while active by 20%.
      • Savage Combat improved to 2/4% increased damage against poisoned targets.
      • Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
    • Subtlety
      • Shadow Dance now opens a new action bar when used.

Shaman

  • Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
  • Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.
  • Talents
    • Enhancement
      • Lava Lash now has a new icon.
      • New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
      • Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
      • Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
      • Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
      • Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
      • Unleashed Rage - Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.
    • Elemental
      • New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
    • Restoration
      • Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
      • Cleanse Spirit now has a new icon.
      • Riptide: This spell has a new icon.

Warlock

  • Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
  • Curse of Recklessness has been removed.
  • Curse of Weakness - Now also reduces the armor of the target by 5%.
  • Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
  • Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
  • Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
  • Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
  • Talents
    • Affliction
      • Eradication re-designed: Eradication: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
      • Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
      • Malediction: No longer increases the effect of Curse of the Elements.
      • Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
      • Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
      • Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
      • Suppression: Now increases spell hit for all of your spells.
    • Demonology
      • Demonic Empathy has been removed.
      • Demonic Empowerment: This talent spell now has a unique spell effect and sound.
      • Demonic Sacrifice:This talent has been removed.
      • Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
      • Improved Enslave Demon talent removed.
      • Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
      • New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
      • New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
      • New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
    • Destruction
      • Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
      • Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
      • Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
      • Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
      • Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
      • Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
      • Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
      • Master Conjuror: Increased from 15/30% up to 150/300%.
      • Molten Core: This talent has been moved to Demonology (Tier 8).
      • Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.

Warrior

  • Talents
    • Arms
      • Blood Frenzy improved to 2/4% increased damage.
      • Heroic Throw missile speed increased.




_____________________________
80
Re: Parche 3.1
excelente aporte, mi hermano me envió algunas paginas donde pueden encontrar mas info sobre el nuevo parche, se las dejo a continuación:

http://www.mmo-champion.com/

http://www.todowow.com/

Edited by Aragjin at February 24th, 2009 - 12:21 pm
80
Re: Parche 3.1
aca un video de las opciones de interface y dual spec Cool

80
Re: Parche 3.1
Me cago los Glifos de Resto están increíbles.


Y bueno osea pagas 1000G para hacer el respec todas las veces que tu quieras?

Si es asi creo que 1000 G es poco.

yo ya tengo gear epico de ele, resto y enhace XDXD 
80
Re: Parche 3.1
lo de los mapas pa dungeons e instancias me agrado..., servira caleta...

y lod el dual, de lujo, aunque la luca duele en un comienzo xD
_____________________________
80
Re: Re: Parche 3.1
Muatrida wrote:
Y bueno osea pagas 1000G para hacer el respec todas las veces que tu quieras?

No, los 1k g son para "entrenar" la habilidad de dual spec, ahora si quieres hacer un respec en alguna de tus 2 builds, vas a tener que pagar igual que siempre, pero si quieres hacer un switch entre tus dos builds, por el momento no hay que pagar ni se necesita nada extra (aunque en el faq decia lo contrario).

Quien se creará cuenta en el PRT?, como para hacer un grupo para ir a ulduar (cuando lo habiliten)
80
Re: Parche 3.1
Ahhh....ahora la montura si puede andar sobre el agua...y creo q los magos tendran otro poly...un conejo, gracias blizz por no dar nada util!
_____________________________
80
Re: Re: Re: Parche 3.1
Yagan wrote:
Muatrida wrote:
Y bueno osea pagas 1000G para hacer el respec todas las veces que tu quieras?

No, los 1k g son para "entrenar" la habilidad de dual spec, ahora si quieres hacer un respec en alguna de tus 2 builds, vas a tener que pagar igual que siempre, pero si quieres hacer un switch entre tus dos builds, por el momento no hay que pagar ni se necesita nada extra (aunque en el faq decia lo contrario).

Quien se creará cuenta en el PRT?, como para hacer un grupo para ir a ulduar (cuando lo habiliten)

yo estoy esperando q pueda copiar a gari no mas para ir 
_____________________________


80
Re: Parche 3.1
idem...
_____________________________
80
Re: Parche 3.1
ya aca les tengo la ultimo pille al fin la lista vasia (algo) pa mover a gari asi q me fui a Broxigar pa q se muievan pa alla mismo los q quieran 





saludines


PD : la wea se lleno otra vez ¬¬ cueck
_____________________________


80
Re: Parche 3.1
movi a ohiggins y a visitante pal pve.., de ahi actualizo el cliente del ptr...
_____________________________
80
Re: Parche 3.1
yo también moví al mio

ahora estoy bajando los 700 mb del parche =S
80
Re: Re: Parche 3.1
Yagan wrote:
yo también moví al mio

ahora estoy bajando los 700 mb del parche =S

LOL yo ya lo tengo instalado de echo hoy entre a la hora de colacion para ver el dual spec y es la caga 

la wea de los botones aun no la e visto bien pero la wea del equipo tb esta filete 
_____________________________


80
Re: Parche 3.1
ya están los modelos del siguiente tier (tier...

tier8 de hunter, se ve muy rudo Tongue out



Edited by Klauzz at February 25th, 2009 - 5:40 pm